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Instructions for Developing Web-Based Training

 

When developing training, for the web or for any other delivery system, there are a number of steps it will make sense for you to take. Feel free to grab the entire 95pp document in PDF form.

You can make entertaining training, training that looks great, training that impresses people because it is on the web, but the truth is that creating good training requires a fair amount of effort. Following a systematic process can ensure that your learners walk away from the training able to do something they couldn-Vt do before. Not investing much effort in the design of your training could mean that your audience spends time that is wasted because the content or the activities were not what they needed.

So, to make it relatively easy for you to create training that should have its intended results, we have created some instructions that include samples of the planning documents you should create, templates for creating your own, and job aids to help you gather information and make decisions.


There are four sections to the instructions:

1.

Deciding to Use the Web

Before beginning to design web-based instruction, it makes sense to invest a little time to determine if instruction on the web will be the right answer for your circumstances.

2.

Defining Your Project

Although you may think that there is an absolutely clear understanding between yourself and the other people who will be working on this project, it can save you many headaches throughout the project if you write up a short definition of it now. You should include what you are trying to accomplish and why, who will work on it, and what the schedule and budget will be.

3.

Designing Your Project

As you are figuring out exactly what you want to put into your course, what it will help the learners to accomplish, and how it will look, it is useful to write out a blueprint, or design plan, for your course.

4.

Evaluating Your Project

As you are developing your course, you will want to build in some evaluation checkpoints along the way. These initial evaluation checkpoints will help you to ensure that your organization benefits from the course by meeting its business goals

 

White Papers

Computerized Perfomance Testing

Forward into the Past


This technology demonstration presents a proof-of-concept project for computerized performance-based certification testing of UNIX System Administrators. Along with a demonstration, a description is given of test construction, implementation timelines, and how implementation costs can be minimized. The advantages and disadvantages of performance-based testing are listed and guidelines are provided to determine which workplace skills are and are not suitable for performance testing. Legal issues are reviewed, especially validity requirements, as is test security. The implicit nature of knowledge testing within performance tests is discussed and demonstrated. A description of the return on investment (ROI) justification is provided. Throughout, tricks to use and pitfalls to be avoided are delineated.

Instructional Design for the Web


You can make entertaining training, training that looks great, training that impresses people because it is on the web, but the truth is that creating good training requires a fair amount of effort. Following a systematic process can ensure that your learners walk away from the training able to do something they couldn’t do before. Not investing much effort in the design of your training could mean that your audience spends time that is wasted because the content or the activities were not what they needed

 

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Telescope

We are currently building this recorded demonstration. For more information on the Telescope product, please click here.

 

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